1st Deliverable


This really isn't very exciting... go to our main project page for more up to date info and pics.

Our 1st deliverable involved the following aspects:


1. Design Completed

(what objects, where, what color scheme and textures)


Here is the what objects and where, from the top and front:

Key and Textures

  1. chair -- uses velvet shader and will be dark tan in color.
  2. window -- the sill will have a white-painted wood texture; the window glass itself will use the built in Renderman glass shader.
  3. end table -- uses built in Renderman wood shader; the ideal is the color and hue of cherry wood.
  4. coffee cup & saucer -- uses built in Renderman plastic shader; the cup and saucer will be white, the coffee dark brown, and the steam is mentioned below.
  5. throw rug -- we may put this in later; if so, will be a blue rope style textured rug.
  6. floor -- uses built in Renderman carpet shader and will be medium chocolate in color.
  7. ceiling -- not seen.
  8. tools -- fire place tools: brush, shovel, poker. Use a brassy appearing manipulation of built in Renderman metal shader.
  9. hearth -- uses cinder block shader, but with an appropriate brick-red color scheme.
  10. fire -- will use either built in wood shader or a custom shader for the logs; the fire itself is discussed below.
  11. fire pit -- really just an extension of the hearth.
  12. bookcase -- the bookcase itself will match the end table; the books' spines will be a polished version of this flat texture map.
  13. back wall -- uses custom wallpaper texture.

Top Orthogonal View

Front Orthogonal View


2. Researching Shader Techniques

We came up with the following techniques for shading:


3. Modeling Begun

Modeling has indeed begun, no completed objects as of yet though.


Dawn E., CS184-ax.
David B., CS184-ap.
cs184 Spring 97.