Enchantment
Level: Brd 1, Sor/Wiz 1
Components: V,S
Casting Time: 1 action
Range: 25' + 5'/level
Targets: 1 Creature/level
Duration: 1d4 minutes +1 minute/level
Saving Throw: Will special
Spell Resistance: Yes
You cause a thin, barely-visible ray of light to strike an opponent and put them to sleep.
You must succeed at a ranged touch attack with the ray. Opponents who save against the ray's effects are still momentarily weakened, and suffer a -2 to AC and all rolls for the next 1d3 rounds. For every two levels of experience, the caster gains an additional ray, usable as a standard action, up to a maximum of five rays.
Opponents who are engaged in combat or other vigorous activity get a +2 to their saving throw.
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