TG306


Army of Dorkness

Episode Number: (TG306)
Original Airdate: 8/2001

The party tries to advance through a series of nasty traps, but eventually gives up and heads back. After finding a room with a healing fountain, they are able to return Arlemis and Leny from their stone forms. With Arlemis' assistance, the party is able to get past the trapped corridor and find a number of magical iterms. As they return, however, they are attacked by a party of skeletal adventurers.

Treasure Watch:

Plot Points:

Unanswered Questions:

Analysis:

Leny did not make a single Reflex save in this adventure, taking the full damage on two fireballs and getting hit by a Reflex-save polymorphing beam. This caused her to croak (yeah, you knew it was coming. I don't care).

The Skeletal Party consisted of one Fighter, one Ranger, one Wizard, one Cleric, and one Thief. It was just about your utterly typical adventuring party -- a tank, an archer/flanker, mage, healer, and sneak. That looks like a really nice number of items for the party to get when they win.

DMP Speaks:

I'm finishing final shooting on Army of Dorkness, a special tribute episode. It's gonna give Arlemis a real chance to shine with his trap detection, and it's also going to give them a few items.

The whole healing fountain thing is just totally overdone. It also kills the suspense.

Yes. I can tell that right now, with Tierney down, Sendant down, and the skeletal party effectively unturned, the party is really in a relaxed place, feeling really laxadaisical and chipper.

Seriously. You saw that the healing fountain was a limited use item. And they can't go back to town. It had to be in there for those moments when the poor party members are dinged in some way that the party cleric can't deal with. Petrification, for example.

How can the skeletal spellcasters make the verbal components? You know, no tongues.

This will be explained when the party has won. The mage is indeed making noise. He doesn't have to silence all his spells.

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