Twingate isn't a typical D&D setting. As such, the deities are not typical D&D deities. They are perhaps a little more complex, probably a little more human, and always a little more invested in mortal affairs than would appear at first glance. For the moment, this is in no particular order except as I think of it.
In D&D, you have your good gods and your evil gods. That's not really the case here. For the purposes of the game system, the deities have alignments, but you don't hear Foundation worshippers dogging on the OathMaker worshippers for being Neutral. OathMaker priests are better accepted in most communities than Wanderer priests, because they're considered more trustworthy. And while the ShoreWasher is good in that he loves people and the YoungerSister is good in that she's the avatar of love and beauty, there are still a lot of drowning victims and broken hearts out there in the world. Cataclysm is going to go out her way to trip you up with roots and catch you in an avalanche, sure, but she's a function of nature. Sometimes things need to be destroyed so that other things can be created. And Catty will open a chasm and drop the BlackPillar towns into big seas of lava with more alacrity than she'd make a tree fall on a Wanderer priest -- partially because the latter makes little effort to impose a (in her mind) false sense of order onto the world. And, well, partially because the town falling into the lava would make a pretty splash.
While the average villager looks at the gods as good or evil, the more enlightened mind, either due to higher intelligence, greater wisdom, or more levels of experience :), looks at the gods as different facets of necessity in an overall cosmos. Maybe human belief that the sea was important and love was important and death was important and killing things was important... maybe all of those formed the gods in some distant past. Or maybe humanity has those aspects because all of the gods had a hand in humanity's creation. It's a dragon and egg paradox. Accept it.
In the TwinGate area, your big basic gods are as follows:
Those are the three that have a lot of real political power. Then there are the ones that are pretty well-respected...
And lastly, there are the gods who are abjectly feared and loathed.
As for the others... it's kind of iffy. People have heard of them, and there's no particular stigma attached to worshipping the others (well, okay, Cataclysm, sure), but they just don't quite have the following.
In the country to the east, however, which I will someday name, they have a much more strongly-ordered country beset by a lot of bad stuff. Knowledge: Religion or Bardic Lore might let you learn that the supreme deity of that country is the Architect, whose close advisor, Balance, seeks to counter the foretellings of doom made by the Prophet, and since the fish-men who attack from the shores worship the ShoreWasher, that particular deity is held in ill favor -- and the Temptres is respected and feared but not hated, because the choices she offers help one define one's own morals, reveal one to be truly worthy of honor or not, and that is a good and necessary thing.
The Riders of the JadePlains consider the Savage and the BrightBlade to be equally necessary -- sometimes you're fighting for glory and goodness and you want to do the right thing, and sometimes you really just need to kick the shit out of something. It's considered bad luck, not to mention stupid, to worship one and not the other, if you're a warrior up there. And the HearthMistress is their supreme god, because when you're a nomad, the whole idea of a home is this alien, powerful thing. A place you never leave. Someone who's always waiting there for you. And the magical bent is good, too, given that the most ancient saying among the Riders is, "Don't fuck with the shaman."
So one's man meat is another man's poison.
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